Category: Technology

The 10 biggest EdTech trends

There are a lot of things happening in the world of education. Technology is finally making a big enough impact that teachers can feel like they are well within their right as teachers to bring things like iPads into the classroom. I know of some schools that still basically ban all new technology and they remind me a bit of ostrich with their head in the sand.

So it’s reassuring to see the following visual. As you can see below, there are now some pretty significant technology trends happening in the classroom. The guide below outlines the biggest edtech trends that you should know about. It touches on the 4 big ones of this year plus 6 more trends that we should expect to see next year.

Do you agree with the guide? It seems to be pretty well on target from where I’m sitting. What about you? What are some other trends you think should be added to this list?

BIGGEST TRENDS

  1. The usage of SMS / text messaging in the classroom
  2. Enabling students with social media
  3. Students can take more free online courses than ever before
  4. 3D printing is coming soon to a classroom near you!

UPCOMING TRENDS

  1. Universities are finally embracing e-books
  2. Counseling is going high-tech
  3. Game-based learning is leveling up
  4. BYOD is becoming a standard way to bring edtech into the classroom
  5. More schools will be putting their resources into the cloud
  6. Schools will continue to embrace open textbooks

Those are just a few of the trends we’re watching right now. There are still plenty of other big changes happening to education right now. It’s happening slowly though. Don’t get too excited now. In fact, education is notorious as an industry that takes it’s time to revolutionize. That’s because there are so many moving parts, vested interests, and a lot at stake. You don’t want to screw up a student’s future or understanding of a key concept just because you chose to embrace a few wrong trends. It’s a tough call, so do your research on all these trends!

PlayStation Goes Social – Video Game Engagement Trends

With the announcement of PlayStation 4’s social elements, companies, game developers and gamers are coming together in a more integrated social ecosystem.

After watching last night’s PlayStation 4 LiveStream I learned some interesting things about Sony’s next iteration of their upcoming system the “PS4”. I learned that Sony has been watching and listening by integrating social networks, integrating 4th screen technology and cloud technology.

PlayStation Goes Social - Video Game Engagement Trends

I assume Sony is planning on hitting these mediums as follows:

Social Networks:

Sony has partnered with Facebook and UStream to help gamers collect and share content instantly with a dedicated “Share” button on the back of the controller. This is HUGE news to any gamer who’s ever wasted their time saving, editing and uploading their pwnage (pure ownage) to YouTube. Now gamers will be able to share their pwnage instantly in game as well as to the world. Seems like a gaming marketer’s dream.

If you don’t believe that people are actively doing this as we speak, here’s a clip from my COD:MW3 (Call of Duty Modern Warfare 3) clan member Dan.

PlayStation Goes Social - Video Game Engagement Trends

4th Screen:

Sony is leveraging what it calls “Remote Play” so users can experience their game on multiple screens and keep users engaged in their game for longer periods of time while helping to boost their PS Vita handheld sales.

Game developers and Sony will also be working on separate apps to leverage smartphones and tablets to help bring gamers together and incorporate updates, news and invites to gamers on the go. Do you see the “social” theme coming through here?

PlayStation Goes Social - Video Game Engagement Trends

Cloud Technology:

To the Cloud! Everything has to be on the cloud these days, even our games! Sony seems to have the right idea of leveraging cloud services to give users instant gratification by allowing them to buy a game and play it instantly while the rest of the game downloads. On top of that, Sony will or should be leveraging some of the PS4’s new social technology to help target market specific games to users on their networks based on their “likes”.

Only time will tell how successful the PlayStation 4 will be when it’s finally released, but it’s a great idea to socialize their technology on a medium that’s already its own social channel.

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